Chalice - Tournament Rules

1. International Rules apply except where noted. 

A maximum of 12 substitutions may be made per team per set. A player may make 3 entries to the court (starting on counts as one entry). 

Jerseys do not have to be the same colour/design but the numbers must be different. 

The Libero may be changed between sets, providing that the First Referee is notified of the change. 

Under 19/17/15 players must turn 18/16/14 years (or under) this calendar year. 
 

2. Gradings 

Players may represent their Club, School, Region and State team independently. Players may play in different grades for the same club/school only with the permission of the Tournament Director. Generally players will be allowed to play up in divisions but not down into divisions. Players found playing in differing divisions without permission will be adjudicated by the match committee; generally resulting in a forfeit awarded against the offending team. Please seek permission first. 

A player may change teams after each set when playing each other, or within the set under exceptional substitution rules. If in doubt, please ask the venue manager. 

For a player to qualify to play in a Gold or Bronze medal match, the player must have played at least two games before this. These may be round-robin matches or other crossover games. 
 

3. All matches are played best of 5 sets subject to time limits (except where noted below). 

All round robin games are played with time limits (as specified on the draw). The time limits include 10 minutes of warm-up, which is to be started at the scheduled time. All times are governed by the Tournament Director. The last rally in play at the time of the end of match signal is to be played out and counted. The last set in play, at the conclusion of the match, will be considered as completed if a team has accrued more than half of the points associated with a normal set completion (ie. 13 for a 25 point set or 8 for a 15 point set) and they lead by 2 points or more. For example, 13:11 is a winning score, however 18:17 is not. All points still accrue as points won/lost towards points ratio calculations. 
 

4. Finals games (ie Gold and Bronze medal matches) 

Finals games have no time limits.

Under 15 and Under 17 finals matches are played best of 3 sets. All other divisions are played best of 5 sets. 
 

5. Duties 

Duty teams are required to provide 1st and 2nd referees, 2 scorers and 2 line-persons. Failure to do so may result in penalty points applied to that team. 


6. Match Timing 

There will be a count down timer & light system used at each venue, which directs the passage of warm-up and play. The system emulates a set of traffic lights, as follows: 

Green
"GO"
 

Matches are underway – i.e. Duty teams should ensure teams are ready to commence their match as soon as the green light is turned on. 

Amber 
"Get ready to stop" 

The match is in the last five minutes of play. During the last 5 minutes of each match there are no time outs or substitutions (other than Libero) permitted. No new set is permitted to commence during this period. 

Red
"Stop"
 

This indicates the end of the match. A rally already commenced is completed. Warm-up for the following match occurs (as soon as the players from the previous match clear the court) for approximately 10 minutes. 


In addition to the change of lights, a siren will be activated when the match starts and ends. 
 

7. Points Table 

A team shall score Match Points for each game played as follows: 

Win

10 points

Draw

8 points

Loss

6 points

Forfeit

0 points

No Duty

-1 point (per missing duty person, up to 6 points)


A round-robin match is considered to be a draw if the number of completed sets won by each team at the end of the match is equal. Rule 3 outlines the requirements for unfinished sets being deemed to have been completed. 

If teams are on equal match points at the conclusion of round games, the preliminary pool placement order will be determined firstly by the ratio of points won/lost in all games, and then by the ratio of sets won/lost in all games. If still equal, the result of the last game between the two teams will be used to break a tie. If still equal, the points ratio of the last game between the two teams will be used. If the order is still equal, a coin toss will be used to determine the placement order. 

In crossover matches a win/loss result is necessary. In the event that a match would have otherwise resulted in a draw, the winning team shall be determined as follows: 

1.

Firstly, by points ratio for that match; 

2.

Secondly, by the match continuing for an additional number of rallies (tiebreaker points), up to three (3), until one team has won two (2) of those rallies. Player rotations and service order continue from the point that the match stopped. This can result in a set score outside of the normal rules of volleyball (e.g. if the match was completed at 25:20, but a draw was identified, and the points ratios were identical, the match recommences and could, for example, end with a score of 27:20 (if the first team won both tiebreaker points)). The playing of the additional three (3) rallies will result in a “double match-point” rally being played in the event the first two (2) tiebreaker points are won by different teams. 


It is the responsibility of all duty teams and playing teams (including the teams due to duty and play the following game) to understand this rule and the times at which it would apply. This will require some play to continue into the Red light period. With a fixed schedule of matches, this may mean the following match has a reduced warm-up period. 


8. Late Starts 

Games are due to commence after the 10 minute warm-up. Teams unable to start at this time lose the first set 25-0. After a further 10 minutes if they are still unable to start, the second set is lost 25-0. Finally after a further 10 minutes if still unable to start, the third set is lost 25-0 and the late team forfeits. If both teams are unable to start both teams lose a set 25-0 each at each ten minute mark except the final mark. If both teams are unable to start at the final mark the game is declared a double forfeit. 


9. Match Committee 

The match committee consists of three people nominated by the Tournament Director. Should any member of the match committee be involved or unavailable a replacement member will be appointed by the Tournament Director. The decision of the match committee is final. 


10. The Blank Spot 

Missing players on court can be replaced with an effective blank spot. The blank spot counts as a player and when the blank spot 'serves', the serve is automatically lost. Blank spots are to be marked with an 'X' on rotation sheets and score sheets. Note: Blank spots effectively reduce the number of front court players when the blank spot is a front court player. A team may play a maximum of one blank spot. 

11. Venue-Specific Rules 

There may be venue-specific rules (e.g. for safety reasons). Ask the venue manager if there are any.